At CES 2017, Razer is showcasing two new prototype technologies that are set to change the way consumers game. Project Valerie is the world’s first portable laptop with three built-in monitors. And Project Aria expands Razer Chroma technology to the entire room. Both concepts are expected to become reality at retail later this year.

Project Valerie features three 17.3-inch 4K IGZO displays equipped with Nvidia G-Sync technology that Hilmar Hahn, manager of product marketing of Razer peripherals, told [a]listdaily is capable of producing the smoothest possible frame rates and expansive 180-degree Nvidia surround view gaming.

Project Valerie uses an automatic deployment mechanism designed by Razer. Each display mechanically slides out of the side of the main screen and adjusts into place, making it easy for users to deploy.

“The extended displays are built into the chassis and the laptop has been built from the ground up to offer an immersive experience previously only available on desktops,” Hahn said.

The laptop also declutters the traditional three display desktop environment by eliminating all of the cables. The laptop, which has no official release date or price yet, opens up new opportunities for PC pro gamers, as well as streamers.

“It’s a great system for gaming,” Hahn said. “We’re seeing a lot of pro gamers streaming and practicing and this is a great set-up for both that they can take with them as they travel to tournaments around the world.”

This laptop will join Razer’s 14-inch Razer Blade and the 12.5-inch Razer Blade Stealth.

Also being shown at the Razer booth at CES is the expansion of Razer Chroma lighting technology to third-party partners, which ties into Project Ariana, the world’s first video projection system designed for total immersion gaming. Razer Chroma is the largest RGB platform for gaming with more than five million devices sold to date.

Vincent Chen, associate product marketing manager of systems at Razer, told [a]listdaily that Razer Chroma spans the length and breadth of keyboards, mice, headsets and monitors and is the  only technology where all devices communicate with each other in real time.

“Gamers can customize and personalize all products and they sync with each other,” Chen said. “Game developers have tapped into this with thousands of game and profile integrations.”

Games like Overwatch, Deus Ex, Call of Duty: Black Ops 3 and Shadow Warrior 2 have already integrated Razer Chroma lighting technology.

Chen said developers have added flashes of light to devices if ammo is low to give a visual cue to games.

“Game developers have changed the way input devices interact with games,” Chen said. “When we add smart lighting, the entire room started to flash in sync with the keyboard to take immersion to the next level to tell you to do various things in your game.”

A growing number of hardware partners are leveraging the Razer Chroma platform, including Lenovo, NZXT, Antec, Lian Li, Philips Hue, Looking Glass, Wicked Lasers and Nanoleaf. Entry into the Razer Chroma platform ecosystem, which features a palette of 16.8 million colors, is given through the Razer Chroma Module, a single hardware and software API available to partners.

Chen said Project Ariana takes the concept of RGB lighting into room projection and brings a whole new dimension to gaming.

“This results in solutions for gamers that range from peripherals to smart lighting and video projection, all working as one to provide a totally immersive gaming experience,” Chen said.

Project Ariana is a high-definition video projector that uses an ultra-wide fish eye lens and advanced processing capabilities to extend the gaming experience into an entire room. The system adapts the projection of in-game elements to the dimensions and features of the physical environment. A pair of 3D depth sensing cameras together with proprietary calibration software automatically calibrates itself to detect environmental factors such as furniture and room lighting, to provide the perfect display for any room.

“Our SDK gives developers the ability to communicate with all of the other devices coming into the ecosystem like smart lighting to bring the entire room into the gaming experience,” Chen said. “The projector has not been designed to replace the PC monitor. It’s meant to extend the experience into the entire room.”

No price has been announced, but Project Ariana will become a reality later in 2017.