SuperData provided video game sales numbers for April 2016, and here are the latest details.
Digital game sales increased by five percent over April 2015, totaling $6.2 billion dollars. “Digital console again sees the fastest growth of any segment for both revenue (up 23 percent year-over-year) and audience (up 15 percent year-over-year),” said SuperData CEO Joost van Dreunen. “Mobile, MMO and PC also show YoY growth in revenue and monthly active users as digital full game downloads and free-to-play games take market share from physical games.”
He also noted a shift in casual gamers “from social desktop to mobile devices,” with a slight decline in Social Gaming (by ten percent) as a result.
But perhaps the month’s biggest success story was Bandai Namco’s Dark Souls III, the final chapter in the horror action series, where players control a knight battling against massive enemies in a dark fantasy world. The game managed to take first place in PC game sales, earning an estimated $45 million in its first month of release, which is an $18 million boost over console sales.
“This is the first Dark Souls title to perform better on PC than console, demonstrating that both Bandai Namco and From Software put the lessons learned from Dark Souls I and II to good use,” noted van Dreunen. “This time around, a PC-optimized version was prepared in advance for the game’s dual-platform release, providing PC users with improved controls and graphics from the get-go. The title’s PC success makes up for its failure to earn a top-ten grossing rank on Digital Console.”
On the mobile side, Supercell’s Clash Royale and Clash of Clans found a secure spot in the top five, with Monster Strike in first place. “Supercell keeps printing money with both its Clash games earning over $100 million a month,” said van Dreunen. “Following a spectacular release month, earnings for Clash Royale show first signs of normalization as revenues more closely resemble those for the firm’s other title, Clash of Clans. Both grossed a little over $100 million last month, with combined earnings still higher than before the new game’s release.
“So far, Supercell’s new title has managed to add to the company’s bottom line, rather than cannibalize the success of its existing titles.” However, he did note a drop-off from when Clash of Clans earned over $5 million a day, eventually settling to under $4 million.
Call of Duty: Black Ops III continued to be the top seller in digital console titles, with EA Sports’ FIFA 16, Ubisoft’s Tom Clancy’s The Division, Rockstar’s still-selling Grand Theft Auto V and Dark Souls III rounding out the top five. Meanwhile, League of Legends and World of Warcraft still ruled the MMO charts, across free-to-play and pay-to-play, respectively.
As for eSports, van Dreunen noted that the “entry of broadcasting networks and non-endemic brands raise eSports market to $892 million.
“Hoping to connect with a hard-to-reach demographic of young adult males, advertisers have warmed up to competitive gaming recently, and the global audience is on track to grow to 214 million by the end of the year,” he continued.
He also noted the success of Overwatch, attaining 5.4 million viewer hours on Twitch within its first 48 hours of release, which beats the previous record of 4.2 million attained by Fallout 4 in its first two days of release last year.