Devil May Cry Designer Talks Female Attraction Beyond Anatomy

By David Radd

Posted March 27, 2012



Video games have had a history of fetishistically sexualizing female characters. However, with most core gamers well past their teenage years, Ninja Theory Design Boss Tameem Antoniades thinks that women in games need to be better humanized.

"If it's true that the average console gamer is over 30 - which I totally believe - then you can't use those cheap tricks to titillate people into wanting to buy your game," said Antoniades. “I've nothing against big tits - I'd rather have my head resting on a pair right now - but if you're going to try and stimulate someone on different levels, there's better ways to do it. If you look at the stars in movies, the women people find really attractive are often not the ones with the biggest tits. You've got to be attractive on a different level.”

"We did that in Enslaved with Trip. People loved her, not because she had big breasts and high heels, but because she felt like someone who could be your girlfriend,” he added. “That to me is more attractive than a prostitute walking around with a big gun. Not to demean prostitutes - it's a valid form of commerce."

Source: PSM3





 


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