We’ve discussed eSports at great lengths in the past, whether it was their landmark television debut with ESPN’s Heroes of the Dorm and increased attention from publishers. But some new statistics indicate that they’re about to grow to even bigger heights.

ESPN recently published an article in its magazine (and online) discussing the growth of eSports over the years, broken down through a series of charts, which you can find below.

“Some 205 million people watched or played eSports in 2014, according to market research firm Newzoo — meaning that if the eSports nation were actually a nation, it would be the fifth largest in the world,” explains the article. “And while eSports have long been biggest in Asia, especially gaming-mad Korea, North America and Europe now claim 28 million eSports fans and the number is growing by 21 percent a year.”

As you can see from this chart, the time spent watching eSports has increased dramatically, to 3.7 billion hours last year, across an audience of 89 million fans. That’s nearly three times over what numbers reported back in 2012.

Twitch, the streaming channel purchased by Amazon late last year for $970 million, has also played a huge part in the eSports game, as we previously reported.

As you can see from this chart, the site registers 16 billion gaming minutes watched per month, with 11 million broadcasts per month. A lot of that traffic comes from eSports-driven athletes, as well as titles that are popular amongst that spectrum, including DOTA 2 and League of Legends.

Males continue to be a big part of the eSports audience, with the biggest group coming from ages 21-35, making up 35 percent of that group. However, ladies aren’t being left out, as they take up a strong percentage in their own right, indicating that they enjoy it just as much as the boys.

Then there’s viewership of eSports activities. As you can see, nothing can come close to the Super Bowl — at least, not yet, although League of Legends based tournaments have gotten 27 million viewers, with DOTA 2 not far behind with 20 million. That’s more than most sporting events, including the NBA Finals, the Stanley Cup Finals and the World Series.

YouTube followship has also seen a tremendous increase in gaming fans over the years. In fact, only music has the lead with 85 million viewers, while gaming is close behind with 79 million — more than movies, TV shows and Spotlight content combined.

ESPN’s final chart shows that there’s money to be made in the world of eSports. All the members of team Newbee managed to make over $5 million from winning the title at the DOTA 2 International tournament last year.

Speaking of the International, this year’s prize pool has managed to set a new record, according to eSports Nation. Valve has managed to raise a whopping $15 million in prizes for this year’s event. As you can see from the chart below, that’s a huge bump over last year’s $10 million offering, and far more than other tournaments have recently offered.

SuperData Research also provided a number of additional statistics revolving around eSports, which can be found below.

In this chart, you can see the indirect and direct revenue generated by eSports enthusiasts – and it’s big business. $111 million alone comes from corporate sponsorships, while the rest is attributed to prize pool contributions, merchandise and ticket sales, totaling well over $140 million for North America.

Breaking each market down by region, North America is a small second place compared to Asia, which has a total of $374 million generation from the worldwide market of eSports. Europe is in third with $72 million, while other regions total $24 million.Â

eSports is continuing its amazing growth – and it’s not about to stop anytime soon, especially with The International right around the corner.