A Polish technology company called Mepi has created a perspective-shifting Oculus Rift mod, which allows you to view the world from an over-the-shoulder view. Or, in other words, a third-person camera for the real world.

The device was designed for Mepi’s entry in the “Intel Make It Wearable” challenge.

The device works as so: you hook an Oculus Rift virtual reality headset up to a pair of cameras, which are mounted on a pole that stick out from the user’s backpack. The user then uses a joystick to reposition the camera to see from different angles.

Video games classified as a “third-person” genre are usually defined by a camera position placed slightly above and behind the player’s avatar. Games like Gears of War and Grand Theft Auto are examples of third-person games.

In third-person video games players can rotate the camera in order to get a better “view” of their environment. This adaptation allows players to plan where they want to move their character and how to carryout possible in-game challenges. It’s no mistake Mepi has designed its third-person camera rig to replicate this aspect of third-person games.