Clash Royale

Brands Test Limits Of Facebook 3D Posts After February Updates

Way back in October, Facebook introduced support for interactive 3D objects onto its news feed with…

Augmented Reality And Innovation To Drive Mobile Gaming In 2018

Mobile has been the fastest growing area of gaming for the past few years, and it…

Major Nostalgia And Super Spin-Offs: The Top 5 Mobile Games Of 2016

Mobile games accounted for more revenue than any other form of interactive entertainment in 2016, generating…

The Biggest Mobile Gaming Trends Of The Year

The largest segment of the gaming market, mobile games, had another banner year in 2016. Overall,…

2016 In Review: Mobile Gaming Reaches New Heights

This has been an exceptional year for mobile gaming, as it brought in $41 billion in…

Supercell’s ‘Plan Of Attack’ Includes Merchandise And An Animated Series

Supercell is a global leader in mobile gaming with its hit titles, Clash of Clans and Clash Royale, but…

How Skillz Levels The Playing Field For Mobile ESports

Skillz is out to redefine what people imagine when they think of eSports on mobile devices.…

YouTube Hosts King’s Cup And Expands Mobile ESports Opportunities

YouTube Gaming officially entered into mobile eSports on November 4-6 with King’s Cup Live on YouTube…

SuperData: Mobile And Free-to-Play MMOs Rule September 2016 Digital Sales

SuperData has just released its digital video game industry revenue data for September 2016, revealing that…

Nielsen: Mobile Game Retention Hinges On New Content

With over 656,000 active mobile games in the App Store alone, what makes players keep coming back,…

Newzoo: American Millennials Watch As Much ESports As Baseball

How do traditional sports demographics compare to those of eSports? American male millennials watch as much competitive…

SuperData: ‘Pokémon GO’ Is The Most Successful Mobile Launch In History

Making its world debut in July, Pokémon GO shot up to first place in both grossing and…

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