Setting goals, repetitive tasks and seeing results—these are all notions gamers already know and enjoy
While each generation has their own way of doing things, how they play video games is not as different as you might think
From sponsored content to customer service, brands across the world are joining the conversation
Pew Research’s “Internet and American Life Project” report finds high game console and handheld game system penetration among U.S. teens
FastCompany runs through statistics gathered from Pew Research’s “Internet and American Life Project,” a study on internet, mobile and social media penetration in the U.S.