The Internet of Things is more than a fad, and here’s why.
Global app revenue reached a whopping half billion dollars over Christmas, with approximately 87 percent generated by mobile games
Slow mobile web site? Consumers are loading . . . loading . . . GONE
Only one video game console made the list . . .
New study shows that 45 percent of consumers won’t spend time with branded content if it’s not relevant to their interests
See what Americans are buying and how, according to Adobe and the Consumer Technology Association
72 percent connect with their social media community “frequently” to help make everyday purchasing decisions
Organic apps, Black Friday outside the US and why content marketing is worth the struggle
When consumers participate in virtual content, emotional engagement is higher but story is key
When it comes to freemium game models, there are more fish in the sea than you think
For this growing fan base, sports are sports, whether or not it’s prefaced with an “e”
Why smartphones are the new handhelds and PC the more “mature” gaming platform