Digital game revenue continues to rise nearly 10 percent year-over-year
Admit it, we all wanted those JVC VR glasses from Back to the Future II . . .
Speakers at the [a]list summit discuss different ways of engaging with the eSports audience
Pre-orders may be a good sign, but experts still remain cautious about certain retail choices
Digital players account for 61 percent of the CCG audience, thanks to greater accessibility
We have good news for digital publishers . . . not so much for GameStop or Mario
The biggest mobile game events and trends you should know about
Mobile dominated sales this year, while the dawn of VR was “sobering”
Only one video game console made the list . . .
“A small step for the industry, but a giant leap for Nintendo.”
Consumers reveal why they prefer certain ads, ignore them or recognize them all
SuperData explains the shift in revenue and named upcoming titles that could turn it all around