Bully 2 Might Be Next For Rockstar Vancouver

Bully came out originally in 2006 and was a critical if not commercial hit for Rockstar. While the developer Rockstar Vancouver moved over to Max Payne 3 instead of a sequel, there may yet be a Bully 2.

“Contrary to a lot of people, we like to take a little bit of time at the end of a game before starting a sequel, so we can wait for the excitement or disappointment and everything else of the experience to shake down and really see what we should do in the next game,” said Rockstar’s cofounder and vice president Dan Houser,. “So we knew that we didn’t want to start doing the Bully sequel instantly at that second with those guys [at Rockstar Vancouver] — even though it is a property that, like Max [Payne], we adore and might come back to in the future. There was just no impetus to do that then. So we said, ‘you can do Max, and then we will see what we can do with Bully.’ It was really waiting for the slot to open up and the group to open up to at least start work on it.”

Source: Gamasutra

IPad 3 Reports Say Production Begins Early 2012

According to reports, production will start on an iPad 3 very early in 2012. Rumors state that Apple’s suppliers have already shipped one million panels to Apple, and have orders for another 2 million, which would be concurrent simultaneously with the new A6 processor.

iPad 3 is believed to have a Retina display similar to the iPhone 4, or a resolution of 2048 x 1536, with evidence suggesting this inside iOS system code. In order to meet the increased processor demand of the iPad 3, the A6 chip is rumored to be a quad-core chip in order to keep the overall experience at a high level.

Source: DigiTimes

Nintendo Thinks Wii U Needs More Than Just Beautiful Games

Nintendo has downplayed the significance of HD graphics over the years, though they are including the option in the Wii U. Despite the enhanced visuals, Nintendo of America president and COO Reggie Fils-Aime says it will take more than nice graphics for the Wii U to be a success.

“The Wii U has to deliver a differentiated experience that can only be brought to bear through the use of these two screens.” said Fils-Aime. “If all we do is a beautiful game in HD, it’s been done before. We have to take advantage of the second screen, we need to take advantage of the connectivity that the system will offer.”

“We believe that we will yet again disrupt the market the same way we did with DS and Wii,” added Fils-Amie.

Source: Games Blog

Kinect And Discover Disneyland Park

Kinect: Disneyland Adventures lets you experience Disneyland park in your living room. Check out the official site and explore the map to meet your favorite characters and take a look inside Disneyland-inspired worlds. Discover how you can use your whole body to bring the magic Disneyland park to your home. This rich Flash enabled website lets fans explore all the different areas of the park explore how they will interact with characters at every location.

SSX Music Gets Tricky

SSX has always had a good mix of memorable music and the latest incarnation will be no different. Check out the “Tricky” remix trailer and watch a video detailing the ways that music is integrated into the experience.

Mass Effect 3 N7 Collector’s Edition Detailed

GameStop has detailed more of Mass Effect 3‘s Collector’s Edition. Along with the 70-page art book and in-game Robot Dog, the Collector’s Edition will also include bonus squad appearances for Ashley Williams, Liara T’Soni, James Vega and Kaidan Alenko, plus more a “classified” bonus character and mission

Other bonuses for the Collector’s Edition will include a premium metal case featuring male and female Commander Shepard, a limited edition Mass Effect comic by Dark Horse Comics, a fabric N7 patch, an exclusive 4×6 lithographic print of the SR-2 Alliance Normandy, a downloadable N7 Arsenal Pack, a squad alternate appearance pack and a Mass Effect 3 digital soundtrack. The Mass Effect 3 N7 Collector’s Edition will retail for $79.99 on March 6, 2012.

Source: GameStop

Xbox 360 Users Playing Modern Warfare 3 More Than Battlefield 3

According to Raptr, their users logged an average of 40 percent more playtime in Modern Warfare 3 on 360 than Battlefield 3 on the respective games’ launch days. 53 percent of Battlefield 3 players on Xbox 360 are also playing Call of Dutybut only 31 percent of Modern Warfare 3 players are playing Battlefield 3.

“The battle for dominance for the first-person shooter market in 2011 is clearly in Activision’s favor,” said Dennis Fong, CEO of Raptr. “EA made a valiant effort evangelizing its fanbase and generating massive support around the launch of Battlefield 3. Given how well received the game was, EA has a powerful opportunity to take things further next year, though it’s clear at this point that Call of Duty is a phenomenon that is unrivaled.”

92 percent of respondents did consider DICE a more innovative developer than Infinity Ward and 58 percent of respondents said the Battlefield franchise has had a bigger impact on the FPS genre.

Zynga Business Officer Assumes Smaller Role

Zynga has confirmed that Chief Business Officer Owen Van Natta will step down from his position. He’ll be a strategic adviser focusing on major partnerships and remain a board member at Zynga, but will give up millions of pre-IPO shares by moving to the new role.

“Owen is a valuable business partner,” said Zynga CEO Marcus Pincus. “He’s made great contributions to Zynga and continues to be an important part of our team.”

Source: All Things D

Guillermo Del Toro’s Game Still Three Years Out

Director Guillermo Del Toro has come into video game development with a humble spirit and that’s certainly a good thing. As he’s finding games are a completely different way to tell a story.

“With a videogame, you don’t have to solve one screenplay, you have to solve 20 screenplays, because you are giving the player the illusion of free will. If the character kills another character or destroys a building, the game goes one way; if the character doesn’t, it goes another. It keeps you very nimble,” said Del Toro. “I think that’s the biggest, and the most fun, lesson I’ve been getting. We’re being really, really nasty in the game. We’re really trying a lot of stuff that I don’t think would even fly in the movies. It’s still two-and-a-half or three years away, though, because videogame development is so long.”

Source: Wired

PlacePlay Ads Enables Local Mobile Game Ads

PressOK Entertainment has announced the launch of PlacePlay Ads, a local mobile ad solution that enables iOS mobile game developers to revenue by serving locally targeted banner ads. PressOK estimates that PlacePlay Ads provide up to 10 times higher eCPMs than traditional ad networks.

“PlacePlay now helps developers on two fronts – it not only provides them with easy-to-integrate features that Apple requires to serve hyper-local advertising, it also gives them access to a high-eCPM local banner ad network to make more money,” adds Ryan Morel, CEO of PressOK Entertainment. “A hundred percent revenue share is available to the first 25 developers who launch a game with PlacePlay Ads.”

“We are thrilled with our results from integrating PlacePlay into our hit game Memory Matches,” explains Michael Orlando, CEO of IDC Projects. “Engaged users are playing three times more than before and the hyper-local banner ads have yielded eCPMs up to $8.34, more than 10 times what we are seeing with other networks. Since integrating PlacePlay in Memory Matches, we have rethought our entire portfolio of games to enable location and allow us to utilize PlacePlay Ads.”