Borderlands 2 Launch Trailer

The time is now to take out Handsome Jack. Gather up your friends as you run rampant through the world collecting bazillions of loot and guns in an effort to save Pandora from the evil grips of the Hyperion Corporation!

Adidas Basketball: The Return Of D Rose

Derrick Rose broke down into tears when the new ads highlighting his recovery from a season-ending ACL tear injury aired. The NBA superstar, beloved by his hometown of Chicago, was savvy to appear in this ads highlighting his comeback, especially considering he’s not likely to appear for the Bulls early in the season.

Wanted: Supernatural Assassins

Bethesda has released “The Drunken Whaler,” the song backing Dishonored‘s excellent E3 trailer from this year, as a free download.

Not only can you download the song, but you can also grab the stems and submit your own remix to Bethesda’s official Remix Competition. Place in the top ten, and you’ll win a free copy of the game, a T-shirt, and a poster. The grand prize winner will be featured in an interview on the official Bethesda blog.

Sharpen your skills with Dishonored – Rat Assassin for iPhone and iPad. In a cut throat world, the boldest measures are the safest. Help rid the Dunwall streets of plagued rats, one slice, dice, and crossbow shot at a time. The perfect training for a supernatural assassin.




Dragon Age 3: Inquisition Confirmed

BioWare officially announced that Dragon Age 3: Inquisition is in development right now. The game will have BioWare’s famed storytelling, an emphasis on RPG gameplay and a new engine based on “EA’s critically-acclaimed Frostbite 2 technology.”

“We’ve been poring over player feedback from past games and connecting directly with our fans. They haven’t held back, so we’re not either,” said BioWare Edmonton general manager Aaryn Flynn. “With Dragon Age 3: Inquisition, we want to give fans what they’re asking for – a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral. At the same time, we know we need new technology to truly make this vision become fully realized. And we’ve been working with DICE to make Frostbite 2 the foundation for the engine that is going to power Dragon Age 3.”

Dragon Age 3: Inquisition will release late in 2013.


Funcom CEO Reflects On The Secret World’s Development

The Secret World is a game that some felt should have launched with a free-to-play model instead of subscription-only. Ole Schreiner, CEO of Funcom, answered the frank question of how the game would be developed if they started on it now rather than several years ago.

The Secret World was developed as a subscription-based game and the decisions made during planning and production was based on that business model,” said Schreiner. “If we had designed The Secret World as a free-to-play offering we would have made some different decisions along the way, for example in terms of how the in-game store works and how our post-launch content plan would play out. We tried leaving our options open during development so that we could launch with a different model should we have decided during development that’s what we wanted, but eventually we did settle on the subscription model and that’s what informed much of the game’s design.”

“That said we definitely have the tools to turn The Secret World into a free-to-play game – or even hybrid – should we decide to do that somewhere down the line. We did that with Age of Conan with significant success. We all know that trends and expectations in the gaming business, and perhaps particularly the MMO genre, is evolving quickly, and we’re regularly re-evaluating our business model against the changing currents of the marketplace and our own player base as well. Not only in terms of The Secret World, but also our future games.”

All that said, Schreiner is still confident in the subscription-only model. “I believe there is a market for free-to-play, subscription and hybrid business models,” he said. “What’s most viable for your project depends on what sort of game you’re trying to make, what your focus is and how you’re going about putting it together. I do think that as that as free-to-play offerings keep raising the bar in terms of quality and longevity, it’s becoming more and more difficult for subscription games to live up to player’s expectations. If you’re demanding a monthly fee from someone they obviously expect more value than they get from a similar free-to-play offering. There is no way getting around the fact that a growing number of gamers expect MMOs to be free-to-play, or at least buy-to-play (such as Guild Wars 2), so building a successful subscription-based MMO is becoming more challenging.”

Reflecting on the way the industry has changed over the past decade, Schreiner noted that Funcom lead the way for free-to-play in the west. “Free-to-play models have been introduced and Anarchy Online actually introduced the first free-to-play model in a western MMO back in the mid 2000,” he said. “In fact, Funcom has been a pioneer in the MMO business ever since Anarchy Online launched, not only in terms of the free-to-play model, but also digital distribution, dynamic in-game advertisement and more. Not to mention the many innovative MMO design decisions we’ve made, from the combat evolution in Age of Conan to the modern-day setting in The Secret World, or even Anarchy Online which was the first ever AAA sci-fi MMO ever to launch. I’m very proud of the fact that Funcom has been so instrumental in pushing the genre forward through the years.”

“And who would have thought that Facebook would become such a significant gaming platform when it was first introduced Not to mention the dominance of gaming platforms where PC game sales got hit hard as the three big ones – Xbox 360, PS3 and WII – launched back in the 2000. Today we also see a huge increase in digital distribution where the trend is that we move away from physical sales over to more digital sales. There are probably many more changes I could have mentioned, and I’m sure the years to come will be incredibly exciting – not only for the MMO business – but for the gaming business as a whole,” he concluded.

Source: GamesIndustry International


Gree Acquires App Ant Studios

Gree announced that it has picked up App Ant Studios, the developer of Dino Life for Android. The developers at App Ant will join Gree’s San Francisco studio and the studios four founders will have lead positions in the company’s Game Development and Engineering teams.

“The team at App Ant Studios has continually impressed us with the quality of its engineering, art, and overall product. They share the same strong passion Gree has for mobile social gaming and we genuinely respect their dedication to evolving the gaming industry, ” said Gree chief executive officer Naoki Aoyagi. “With our constantly growing and evolving mobile game market, having such exceptional talent on board to build great experiences for the latest hardware is a huge priority for us.”

Gree currently has development studios in San Francisco, Tokyo, Dubai, Beijing, California, Seoul, Singapore, London, Amsterdam and Sao Paolo.


iPhone 5 Sets Pre-Order Records

Apple confirmed that the iPhone 5 topped 2 million sales in one day. This number is more that double what the iPhone 4S managed.

Demand for the device is so high, some pre-orders will be delivered to customers in October, rather than September as previously planned. Apple says most pre-orders will be delivered on September 21.

“Clearly it’s a blowout,” said Brian White, an analyst at Topeka Capital Markets who had anticipated sales of 1.3 million to 1.5 million units.

“iPhone 5 pre-orders have shattered the previous record held by the iPhone 4S and the customer response to the iPhone 5 has been phenomenal,” said Philip Schiller, Apple’s senior vice president of global marketing.

AT&T said its customers ordered a record number of the iPhone 5. The company’s subscribers ordered more of the new smartphone model than any previous iPhone both on its first day of pre-orders, said the carrier.

All of this pushed Apple’s stock to over $700 is after hours trading, a new record in valuation.


MGM Picks Up Metro 2033 Film Rights

MGM has announced that it has picked up the screen rights to the book Metro 2033. The Dmitry Glukhovsky novel is the basis for the game of the same name.

F. Scott Frazier is set to write the script for the movie adaptation. Mark Johnson, whose credits include The Chronicles of Narnia movies and Galaxy Quest, is producing via his Gran Via Productions.

Metro: Last Light, a sequel to Metro 2033, is being developed by 4A Games with a planned release in early 2013.


GDC Online Becoming GDC Next

The organizers of Game Developers Conference (GDC) announced that GDC Online will be re-imagined as GDC Next. The App Developers Conference will take place concurrent with GDC Next on November 5-7, 2013 at the Los Angeles Convention Center.

GDC Next focuses on issues with smartphone, tablet, social, independent and cloud gaming, while ADC is a brand new event focusing on development, UI, marketing and the business of apps. The final version of GDC Online will take place in Austin, Texas from October 9-11.

Find out more about the two new events at and