Zynga Sees Profits Up And Sales/Users Down Early 2013

Zynga’s Q1 2013 earnings show a net income of $4.1 million, better than the $85.4 million loss a year earlier. At the same time, sales declined 18 percent to $264 million while bookings fell 30 percent to $230 million.

The social game company’s daily active users (DAUs) decreased 21 percent year-over-year, down from 65 million last year to 52 million in the first quarter of 2013 and also down 8 percent over last quarter. Monthly active users (MAUs) decreased from 292 million to 253 million and monthly unique users (MUUs) decreased 18 percent from 182 million to 150 million.

On the positive side of things, Zynga pointed to the results of FarmVille 2. “We are encouraged by the strong execution from our teams and the breakout hit performance of FarmVille 2, which captures the imagination of nearly 40 million players every month,” said Mark Pincus, CEO and Founder, Zynga. “2013 will continue to be a transition year as we face the challenging environment on the web and invest in developing the leading franchises and network across web and mobile platforms and offer our 253 million monthly players a connected experience that can follow them from work to school to home and anywhere in between.”

The company announced plans to shut down The Ville, Empires & Allies, Dream Zoo, and Zynga City to help control costs. Looking ahead, the company is anticipating the launch of the real money gambling titles ZyngaPlusPoker and ZyngaPlusCasino in the U.K. which Zynga says are “the first step toward realizing Zynga’s long-term vision of bringing players the next generation of real money games on multiple platforms in regulated markets.”

Nintendo Won’t Have Large-Scale Presentation At E3 2013

Nintendo has announced that they will be changing the nature of the company’s traditional pre-E3 press conference. There will instead be smaller events focusing on software, a closed hands-on experience event for the press and also one for American distributors, and online events like Nintendo Direct for the Japanese audience.

“As video game fans are looking for information about games, it seems that they are less interested in sales figures that investors and analysts on the other hand attach much greater importance to, and distribution partners are looking for information on how we are going to market our products in the immediate future,” said Nintendo CEO Saotru Iwata. “Given that we now have an established method such as Nintendo Direct, we feel that we will be able to deliver our messages more appropriately and effectively by doing so individually based on the various needs of different groups of people.”

Source: Nintendo.co.jp

Xbox’s ‘New Generation Revealed’ May 21

Microsoft has announced that they will reveal information about their third Xbox console on May 21. The event will take place on the Xbox Campus in Redmond, Washington at 1 p.m. ET.

“On Tuesday May 21, we’ll mark the beginning of a new generation of games, TV and entertainment. On that day, we’ll be holding a special press event on the Xbox campus and we invite you to join us via the live global stream that will be available on Xbox.com, Xbox Live and broadcast on Spike TV if you are in the U.S. or Canada,” wrote Larry “Major Nelson” Hryb. “On that day, we’ll share our vision for Xbox, and give you a real taste of the future. Then, 19 days later at the Electronic Entertainment Expo (E3) in Los Angeles, we’ll continue the conversation and showcase our full lineup of blockbuster games.”

Source: MajorNelson.com

Xbox Live Gets Pizza Hut App

Microsoft have announced that they are launching a new app for the Xbox 360 to order directly from Pizza Hut. This will grant full access to Pizza Huts’ menu, including pizza, pasta, breadsticks and wings, with Facebook integration and compatibility with Kinect.

“We’re always looking at ways to give our audience more of what they’re interested in,” said Xbox’s Larry Hryb. “If you look at our audience, they love pizza. I mean, who doesn’t It has international appeal, and Pizza Hut is a recognized brand that matches up well with the Xbox brand.”

Source: Polygon.com

AnyoneGame Raises $1 Million For Just Sing It

AnyoneGame has raised $1 million in funding for Just Sing It. The company’s debut project has been downloaded 80,000 times in its first two weeks, hitting number one in the App Store’s music category, resulting in 500,000 sessions.

The investors in the fledgling developer include Tribeca Venture Partners, Lerer Ventures, m8 Capital and Eniac Ventures. AnyoneGame will use the resources to further develop the product and is likely to rebrand the entire company as “Just Sing It” down the road.

Source: TechCrunch

Soul Sacrifice Pre-Order Bonuses Laid Out

Bonuses have been announced for players that pre-order Soul Sacrifice.  The PS Vita game will release on April 30.

Those that pre-order the game will gain access to in-game bonuses taking the form of two unique costumes and three unique magic items: Spirits Flamepike, Spirits Fulgurwood and Spirits Blightstone.  As an interesting addition, players will also gain an option to use the original Japanese voice-over work in game.

Puzzle & Dragons Pushes GungHo To $9 Billion Market Cap

According to Dr. Serkan Toto, GungHo’s stock grew 15 percent in a single day, putting its market cap at around $9 billion. This was spurred by the English version of Puzzle & Dragons on Android and the announcements of a DS version of the game and a new mobile spin-off titled Puzzle & Dragons Challenge.

The Japanese market analyst notes that GungHo’s net worth is now greater than DeNA at $4.3 billion, GREE at $3 billion and Zynga at $2.6 billion. The popular Puzzle & Dragons has over 12 million users and generates between $62-86 million per month.

“With $9 billion, GungHo’s market cap exceeds that of national airline ANA, Daihatsu, Mitsubishi Motors, Sanyo Electric, NEC, or Sharp: that’s what one successful smartphone game (a potential new billion dollar franchise) can trigger on the Japanese market,” writes Toto.

Source: SerkanToto.com