According to Pearl, China’s gaming business jumped 32 percent overall during 2011 to reach a value of $6.6 billion. Tencent, Netease, Shanda Games, Changyou and Perfect World accounted for over $5.3 billion of that amount, with Tencent posting over $1 billion in revenues for 2011.

In the future, Pearl suggests the Chinese gaming industry as a whole will grow to over $9.2 billion by the end of 2014, fueled by MMORPGs, casual, social and web-based games. More than $800 million in revenues were produced from browser-based games, and over 60 percent of those were in the RPG genre, while the most popular title is Tencent’s Qi Xiong Zheng Ba with over 800,000 concurrent users.