Crytek director of global business development Carl Jones says that the company is looking more towards mobile and free-to-play. The German developer is currently developing the free-to-play shooter WarFace and its engine technology is also be used in other free-to-play titles, such as MindArk’s Entopia Universe.

“At the lower end of the development scale where you maybe aren’t creating such complex games, you’re generally delivering more content throughout the lifecycle of the game,” explains Jones. “If you’re trying to create content on a weekly basis, which is quite often necessary in a free-to-play, mobile or casual game, your pipeline to get it out there has to be super-fast and very robust. And that’s something we’re concentrating on a great deal.”

“Obviously we continue to build on our realtime tools,” he says. “We don’t want to end up with massive teams having to work on games in future. There are some very, very big name studios that have made games that you would think are a success, but actually they’re closing down because the sheer cost of making that game was too high. Obviously that’s untenable, except for a very small number of games per year.”

Source: Edge