Guild Wars 2 has sold over 2 million copies in its first two weeks of availability, despite a brief halt in first party sales to ensure an optimal player experience. Peak concurrency regularly exceeds 400,000 players for the game.

“Reactions from around the world justified the time and care we put into developing Guild Wars 2 and making it into the game it is today,” said Mike O’Brien, president and co-founder of ArenaNet. “And this is only the beginning. We’re continually fine-tuning the game to deliver the polished experience that our players expect, and we’re already working on new adventures and experiences to introduce into this truly dynamic online world.”

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