Puzzle & Dragons generates around $3.75 million a day, so the title is clearly working out for GungHo. When asked what Japanese developers can do to replicate his company’s success, GungHo president Kazuki Morishita was simple and direct.

“Let’s say that Japanese games are in their darkest times right now,” said Morishita. “There’s no way to go but up, if that’s the case. In terms of making games, I think Japanese developers need to go back to basics about why they make games in the first place, which is to make good games. At GungHo, that’s what we do. We think about games and come up with good ideas and do our best to make it as best as possible, and all we’ll do is keep doing that. Sooner or later, that’ll pay off.”

“We would like in the future, worldwide-wise, we want people from all over the world to play our games and enjoy our games, and that’s pretty much our main goal moving forward,” he added. “In terms of how to do that — in terms of strategy We go back to the basic principle, which is just, make the game fun for everybody. Honestly, that’s the only thing I think about: how to make games that are fun.”

Source: Gamasutra