The two biggest elements in Sony’s E3 press conference were stereoscopic 3D and PlayStation Move. Naturally, SCE Worldwide Studios president Shuhei Yoshida thinks that both will be key for the PS3 moving forward, especially when working in tandem.

“Once PlayStation Move is combined with stereoscopic 3D, as shown in The Fight, EyePet Move Edition, Tumble and Killzone 3, your sense of immersion is heightened to a level never experienced with any system before,” said Yoshida. “This powerful combination is unique to PlayStation and shows what the future of gaming will feel like when you are totally immersed in your visual and physical senses at the same time.”

That’s all well and good for Sony to be excited about these technologies, but according to Yoshida, third-party developers have embraced Move and 3D as well.

“The response from developers has been great; they are happy and amazed at how well PlayStation Move works and how easy it is to incorporate the technology into already fully developed game engines,” said Yoshida. “They are very excited about creating totally new game experiences that use PlayStation Move’s unique capability to accurately track player s actions in the 3D space, as well as to expand the customer base of existing game IPs by making the interface more accessible with the intuitive, responsive control that PlayStation Move offers.”

“The response to stereoscopic 3D gaming has also been very enthusiastic, especially considering that the major launch of 3D TVs is just happening now,” Yoshida continued. “Once you set eyes on a 3D game, you understand how natural it is for humans to look at the world in stereoscopic 3D, and it makes the gaming experience much more immersive, making objects and background clearly separated, making the games more intuitive to play. This is a natural evolution of gaming.”

When asked about 3D in games both existing and upcoming, Yoshida repsonded, “Almost all WWS developers are researching how they can incorporate stereoscopic 3D technology into their games. As these techniques are developed and shared among developers, we ll see more games utilizing this cool new perspective. With regards to adding 3D technology to existing titles, it is much more difficult to do as the game engine has already been developed and in most cases the development team has moved on to new titles. It is always better to adopt new technology into new titles, as the content can be created with stereoscopic 3D effects in mind.”