Multiplayer is a key component in the success of most every shooter everywhere, and increasingly it’s built around leveling a particular character. However, the world itself is usually not persistent and Paul Wedgwood, CEO of Splash Damage, would really like to see that.

“I just want a really good massively multiplayer shooter, thanks,” said the Brink developer. “I’m desperate for it. Why isn’t there I just can’t stand the fact that there isn’t one yet. I’d do it but 140 staff? Managing 140 people It’s just so hard. You know, for a long time it hasn’t been technically feasible because you need super low latency connections for good shooter combat and that’s generally incompatible with 1000 people being on a server at the same time.”

“But there are enough solutions around now so that it’s reasonably feasible. I know that there are some teams on the periphery working on ideas for this,” he continued. “I saw some video footage of something that I quite liked the look of, they deployed some harvester then they were bouncing around shooting aliens that were attacking them.”

“I think there’s definitely going to be some cool stuff that comes around but I think the massively multiplayer shooter, one where we’re all engaged in the same continuous environment is the thing that’s going to truly impress me next,” he added.

Source: CVG