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This Curse Is a Blessing for Gamers

The game industry and its audience has grown so large that there’s not only room for game publishers, but companies that provide products and services aimed at gamers. One of the largest and most diversified companies serving the game industry in this fashion is Curse, which combines gaming communities, game wikis, utilities like Curse Voice (where Riot Games recently invested $30 million), and the Union for Gamer MCN on YouTube that pulls in 1.2 billion views a month. The company is building great relationships with both publishers and gamers, and its efforts are something game marketers should be watching closely.

Nathan Lindberg, vice president of sales for Curse, spoke with [a]listdaily about the company’s success across a wide variety of services for gamers and where the company is headed next.

Curse Voice has really come a long way, and now with Riot Games investing it seems poised for even more. What’s ahead for Curse Voice?

To say we’re excited about Curse Voice’s success is an understatement. It started out as a true passion side project and is growing into a must-use for gamers everywhere. For us, the next 12-24 months we are going to be focused on three key areas for Voice:

Curse’s communities have been a great benefit to a number of games. How have these communities been evolving over the last year, and what’s ahead for them?

Gaming communities are such an important part of successful game franchises these days that we see this area continuing to increase and do a better job of integrating with publishers. For a long time, these communities were outcasts, rogue websites just providing information to people fed up with the News & Reviews establishment. As we move forward, the unifying theme we’ll see is a more honest and open partnership with publishers. Over the last eight years, more and more publishers are realizing that Curse presents a symbiotic relationship for them, where as if they do well, our websites and wikis prosper as well.

From there, we’ll have to work with each partner to best determine their needs, could be a mobile app like we launched for FUTHead.com or it might be expanded integrations with Curse Voice (like we’ve done with Hi-Rez’s SMITE). It’s all a matter of what’s best for the players, once we find that agreement with a publisher, great things will happen next.

Curse has multiple parts to its business, from communities to Curse Voice to strategy guides to eSports. Such a diverse assemblage of products and services is a marketing challenge — what are your most effective marketing tactics?

It’s true, we’ve got quite a few pots we’re stirring in the gaming space, but everything boils down to one key focus: Providing the best resources and tools to help gamers “Enjoy the Game.” It’s a phrase we take seriously and something we, as a company, constantly evaluate. Gaming has been one of the fastest evolving businesses within the last 10 years and we’re seeing new demands from gamers. Our goal is to help meet those demands and help our media partners achieve the same thing. If we keep our focus on that, the right opportunities and tactics will present themselves naturally. Today we have four pillars to Community: Create, Contribute, Content and Communicate. These four pillars represent our four focuses as a company:

What got you most excited at this year’s E3 show for Curse and the year ahead?

For starters, I just love E3, it is such a wonderful time and place to be a gamer. There were a number of announcements that got Curse really excited:

What are the big goals for Curse in the coming year?

2015 has already been an amazing year for Curse as a company. We’ve made numerous major announcements, however our CEO Hubert Thieblot, always keeps us grounded and humbled, reminding us that “the work is just beginning.” In order to maintain the goals we’ve given ourselves for 2015 and 2016 we’ll need to execute flawlessly on three main priorities: