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eSports Fueling PC Gaming Growth

Editor’s note: This article is a reprint of one that appears on NewZoo’s web site.

This Saturday will see 15,000 spectators descend on the Staples Center in Los Angeles to watch the League of Legends World Championship Final Event. Gaming as a professional sport has been around for a long time and has enjoyed mass popularity in Asia for years. Now the phenomenon is breaking out of niche status, attracting millions of game enthusiasts as followers in the West. Sudden mass uptake of eSports over the past year has also made game video streams the fastest growing content on the web, including YouTube and specialized destinations like Twitch.tv, who raised $20 million this week to support its explosive growth and global expansion.

Gaming on PC more popular than consoles

While Western press focus their attention on the next-gen console battle between Xbox One and PlayStation 4, PC Gaming is leading the industry in eSports and video content as well as in number of gamers on a global scale with around 900 million players. From a screen perspective, games played on the computer screen also gross more revenues than games played on TV: $27.6 billion or 39 percent versus $25.4 billion or 36 percent. Worldwide that is. The PC platform continues to shape trends and lead innovation in the industry in terms of game genres, free-to-play business models and now… eSports and video content. The new consoles Xbox One and PS4 will provide integrated functionalities allowing console gamers to follow the path originally carved out by PC gaming. Console-based eSports leagues do exist but not on the same scale as the PC franchises such as Starcraft, Dota2, World of Tanks and League of Legends.

Facts and figures on PC Gaming, eSports and game video content

Source: Newzoo