Rev Rant, a series of videos we never heard of from a website we’ve definitely heard of (Destructoid) posted a quick video challenging hardcore gamers on their notions of how a video game needs to be paid for.

Amongst the topics are how the industry is still feeling out different revenue streams, how there is a clear double-standard when paying large publishers versus independent ones regardless of a game’s quality, and an intriguing idea you can take hold of.

Games aren’t music or movies or TV shows… games can be anything we want them to be.  Why do we have to adhere to this formula of paying for a finished product, receiving that finished product, and that s the end of that?

If gamers were able to foot the bill for some of the development they say they would like to see, would it lead to more chances being taken in the industry?