EEDAR’s Jesse Divnich has written a veritable must-read analyst brief for Industry Gamers. Backed up by plenty of data, Divnich outlines how publicly traded publishers are building release schedules that stack high profile games into fiscal quarter end months March, June and September. He argues it’s designed to serve shareholders and maintain stock prices rather than position products for salability, and therefore a potentially shortsighted strategy. Read it at Industry Gamers.