Big Fish Games has announced that it is bringing together a team of 30 software engineers to create a cloud-based game service. They’re hoping to use Netflix streaming as a model of what they’ll offer in the future, with 2,500 games in Big Fish Games’ library and 1,000 cloud-ready now

“It was just a natural extension for them and it really exploded the consumption model of watching movies across many, many devices,” says Will O’Brien, vice president of business development at Big Fish Games. “We’re looking at it in the same way.”

“Often, these games are north of 500mb file size, and so by leveraging the cloud, and leveraging the increasing adoption of mobile devices, connected TVs and other platforms, we’re going to be able to allow users to instantly start playing these rich, high-quality games without the time it takes to download a large file,” he says. “Because our focus is on casual games we have a unique set of challenges, but not the same challenges as core games do – in terms of latency. Our games work really well over a 1 to 2MB per second connection. In the U.S., I think the average consumer connection is 3.2mb/sec broadband. I think we already have a really great approach to solving that problem.”

Source: GamesIndustry.biz