Dragon Age II received a mixed critical reception much less positive than its predecessor Dragon Age: Origins. While BioWare has mostly defended their efforts up until how, lead Dragon Age II designer David Gaider has admitted that some criticisms of the game are valid.

“I am absolutely aware of the concerns voiced here. Issues like level re-use, the implementation of wave combat, concerns about the narrative and significance of choice and so on have all been not only noted, but examined, inspected and even aided me (and many, many others on the team) in formulating future plans,” said Gaider. “Further, I’m not only aware of the concerns, but I agree that there are aspects of DA II that not only can but must be improved in future installments. And that is precisely our intent.”

“Hawke’s story was a departure from the usual tale, and in crafting it and the game around it we learned a lot, he added. Some from what worked, but even more from what didn’t. Such is always the way. I hope that in the future we’ll be able to discuss how we’re addressing your concerns and even solicit feedback from you on future plans in the process.”

Source: BioWare