Video games have long been an industry of easy-breezy attitudes towards the business half of things. Epic Games president Mike Capps thinks this needs to change, along with sharing of knowledge among the industry.

“Our games industry is shockingly immature from a business perspective, because so few folks have business experience before coming in, or an education for business,” said Capps. “It’s awesome because it’s entrepreneurship gone right, that’s what our industry comes from, and that’s really exciting, but there’s not a lot of sharing, there’s not a lot of great game business ‘how to’ books, so we try to share and people listen to us, for some reason, and we try to learn as much as we can from everybody else and their mistakes. It just seemed like the right thing to do.”

“If you find a bug, you don’t go ‘ha ha ha, that’ll give us an edge on Splinter Cell!’ Because it doesn’t at all and so you share it, because it’s one less thing that Epic has to find and fix and they can focus on something you care more about,” he added. “And you share with the Mass Effect guys and they share with you.”

While Epic has been on the forefront of AAA developers making games for iOS, they’re taking a ‘wait and see’ perspective on the PS Vita for now at least. “We’re not currently making a Vita game, I’m not sure how well it’s going to be accepted in our Western market which is primarily where our games sell,” said Capps. “It’s a really cool platform, but I have a phone, and it’s really hard to compete with that.”

“So I’m not sure if it will be successful or not, I hope they are, it’s good for the games industry, but we got our tech on it really early,” he noted. “We were, I think, one of the very first people to get one and work with it and we were on stage at the launch, because we have a lot of licensees who are curious about it and so we did the first part. But we can’t really fully support that platform unless we’re shipping our own games, that’s how we know we know that platform, and it’s really important for us to do that.”

Source: GamesIndustry.biz