Writing for G4TV, Andrew Pfister interviews lead developers at Bungie who worked on Microsoft’s Halo3: ODST.   While the Xbox 360 title sold more than 2 million copies at launch and ultimately managed a respectable review score, currently rated 83 percent at Metacritic, the game has had its share of hurdles to overcome.  A central challenge was how the game was positioned openly as being completely developed on the game engine used for the 2007 title Halo3.  Consequently game consumers perceived it as nothing more than an expansion, and eventually grumbled that it got premium pricing.

Pfister talks with Halo3: ODST writer and creative director Joseph Staten, design lead Lars Bakken, executive producer Curtis Creamer, and community director Brian Jarrard.  In the extensive interview, he manages to draw frank assessments of challenges in both developing the title and seeing some of the stumbles in how it was marketed by Microsoft.

Read Andrew Pfister s interview with Bungie at G4TV.