Jade Raymond, head of Ubisoft Toronto, produced the Assassin’s Creed franchise and is now working on Splinter Cell: Blacklist. While those are both fine traditional games, Raymond envisions more ambitious changes for games and control schemes down the line.

“As more of a hardcore gamer I want to see that stuff integrated into hardcore games in a way that makes them better because as fun as all those games are, I don’t really play exercise games – I can’t picture myself doing that,” said Raymond. “I’d love to be able to lean and look round the corner and just integrate more natural motions. The tech for those things isn’t quite there, but I hope it will soon.”

“Even people who played games when it used to be just one big red button and a D-pad can’t play games now,” she noted. “You have to master face buttons, triggers and they all do different things, so obviously we’re never going to get to that really mass-market place where we’re touching a really broad audience with our messages with controllers, so Kinect and other more natural ways to interact with games are incredibly important. I think we can go further.”

Source: OXM