The next-generation console war is about to heat up, with both the PlayStation 4 and Xbox One set to arrive in the U.S. this November. There’s talk that Sony is more than prepared, stating that the PlayStation 4 is more powerful than the Xbox One by an approximate 30 percent. Microsoft doesn’t feel this is the case and recently announced the Xbox One’s clock speed has been boosted to 1.75 Ghz.

In a published interview with Rev3Games, Microsoft Director of Product Albert Penello stated that there’s “no way” the company will let the competition gain an advantage in terms of power.

Technical stats indicate that the PlayStation4’s GPU processes 1.8 TFLOPS and uses GDDR5 memory at 5500mhz, while the Xbox One has 1.23 TFLOPS (before the 150Mhz clock speed boost) and uses DDR3 memory at 2133mhz.

“I’m not dismissing raw performance. I’m stating – as I have stated from the beginning – that the performance delta between the two platforms is not as great as the raw numbers lead the average consumer to believe,” said Penello. “There are things about our system architecture not fully understood, and there are things about theirs as well, that bring the two systems into balance.”

“People do understand that Microsoft has some of the smartest graphics programmers in the world. We created DirectX, the standard API’s that everyone programs against. So while people laude Sony for their (hardware) skills, do you really think we don’t know how to build a system optimized for maximizing graphics for programmers Seriously There is no way we’re giving up a 30 percent plus advantage to Sony. And anyone who has seen both systems running could say there are great looking games on both systems. If there was really huge performance difference – it would be obvious.”

Source: Examiner