When the Oculus Rift arrives at retail next year, it’ll work with PCs and Android devices – but, oddly enough, not next-generation video consoles.

In a conversation with Tech Radar, Oculus VR founder Palmer Luckey stated that the hardware has evolved quite a bit to keep up with the PC market, taking away focus from working with next-gen hardware from Microsoft and Sony.

“Consoles are too limited for what we want to do,” he said. “We’re trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year – continue making progress internally – and whenever we make big jumps we want to push that to the public.”

“The problem with consoles in general is that once they come out they’re locked to a certain spec for a long, long time. Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we’re going to see in the next four or five years is going to be massive, and already VR is a very intensive thing, it requires rendering at high resolutions at over 60 frames a second in 3D.”

“It’s hard to imagine them running a VR experience that’s on par with PC,” he added. “And certainly five years from now the experiences and the technology for virtual reality that will be available on PC is going to be so far beyond anything that a console can provide.”

Source: GamesIndustry International