According to a report from DFC Intelligence, the online gaming market in South Korea is expected to be $5 billion by 2016. This would represent an annual growth of over 9.7 percent every year in Korea, with last year’s revenue at $2.7 billion.

“Korea is an example of what happens when you give consumers access to games online,” says David Cole, president of DFC Intelligence. “The rest of the world is just starting to catch-up to Korea.”

With major television content devoted to gaming and e-sports (especially StarCraft and it’s sequel) fueling the growth of various PC games, it’s not surprising that Korea has the highest per capita spending on PC games in the world.