Killzone: Shadow Fall is clearly one of Sony’s biggest games. Not only is it bound to be a huge hit during the company’s PlayStation 4 launch in November, but it’s literally huge in size – approximately 50 GB worth of data are being used for storing it through a digital library. That could take some time to download, but Sony’s UK chief Fergal Gara explained that the PlayStation Network will be ready for a game of that capacity.
This follows reports that the PlayStation Network version of Grand Theft Auto V, which released last month, ran into problems with its massive 18 GB size. However, Gara stated that a number of improvements are being made to the service, and they’ll be ready to go day one.
“There are big innovations in the PS4 to make it more attractive and more easy gamer wise to want to download,” he stated. “The Play As You Download functionality, for example, means you don’t need the whole file before you go.
“This is a little bit counterbalanced by the fact the files themselves are getting bloody big. Killzone: Shadow Fall is an uber file – I think it’s cracking on for 50GB. It looks it, too, when you see it.
“It is still a relatively tedious process. We’ve done a lot of work on pre-delivering files. It’s not perfect. It’s not seamless. But it’s a major area of focus. It’s a major area of investment. The network will perform better on multiple levels, because it becomes not just a sales or gaming delivery but increasingly it becomes a social network.
“It’s going to be for no lack of investment, for no lack of effort and no lack of intention that things might fall a bit short. But we’re definitely moving in the right direction, and I’m confident when step on and understand its importance.”
Killzone: Shadow Fall is set for release on November 15, the same day the PlayStation 4 arrives in the United States.
Source: MCV UK