For a long time, games were defined by the highest budgeted titles in the industry. While those games still exist, the world has diversified with less expensive products and free-to-play games, and that’s alright with Runic CEO Max Schaefer.

“We could still improve as an industry in pushing innovation more than $200 million projects,” said Schaefer. “We stifle ourselves and our customers with over-produced, 5-year development, derivative games.”

“I’ll get in trouble for this, but I look forward to the end of boxes and disks. Kill them with fire for all I care,” he continued. “The retail market has historically starved developers and narrowed the market for available games. Now we need to take advantage of services like Steam with innovative pricing, business models, and games.”

Source: GamingNexus