While Japan’s mobile gaming market has been having a rough year or two, South Korea’s mobile gaming market grew at a healthy 33.8 percent in 2011, according to a report from the Korea Creative Content Agency. Other numbers reported include:

  • Estimates indicate that the total market for all games in South Korea is worth $9.16 billion
  • Total revenue for the domestic mobile gaming market has reached $754 million
  • Top two countries that are importing Korean games include China (38.2 percent) and Japan (27.4 percent)
  • The average South Korean plays more than one hour of games per day
  • Online dominates gaming platforms with more than 43.9 percent of the overall gaming market
  • Role-playing is the most played genre of game for South Koreans

Online gaming appears to play a huge part with these numbers, particularly releases from Activision Blizzard, such as Diablo III and Starcraft II. Lately, though, Riot Games’ League of Legends has captured the top spot among Korean gamers.

By comparison, Japan’s total gaming market was only $4.6 billion, and grew only 1.2 percent last year, while South Korea’s market grew 10.8 percent.

Source: TechInAsia