The new Syndicate game has been in development for a few years, but has only coalesced around the form it’s been shown in late in development. As is not uncommon in the industry, Starbreeze programmer Lars Magnus Lang wishes they had more time with Syndicate.

“Let me put it this way: I’m really proud of the end result, but I’m not super satisfied. I want to have been able to have done more, but that’s always the feeling you get,” said Lang. “Unless someone says, okay, enough, we need to ship it, development will go on and on forever more or less or until everyone gets bored with it. It’s been a long production: it’s good to finally ship it, but at the same time, you always think, if we could have had half a year more, we could have done even more.”

Source: CVG {link no longer active}