Crystal Dynamics has tried a few different approaches with the Tomb Raider franchise, one of which was Lara Croft and the Guardian of Light. While the cooperative, digital-only release was reasonably well received, Tomb Raider creative director Noah Hughes said they aren’t looking to continue along those lines.

Guardian was a great opportunity to explore things that we may not have done in the pillar franchise titles, but in that case it was co-op,” said Hughes. “There are no plans to do anything in that series but it was a great opportunity to do something a little bit outside of the core.”

“We’re anxious to continue to play with ways that people could tomb raid together. With Guardian of Light, the tone and the story supported side-by-side play in the campaign; this time around, it’s less appropriate and we tried to do more of a complementary experience, hoping it would have a lot of replay ability and people can just jump in and have fun. Those are just two of our explorations into multiplayer in the Tomb Raider universe, and we are anxious to see what else we can do in connected play,” he added. “The key point is that neither will represent the single blueprint that we’ll iterate on.”

Source: Official Xbox Magazine