A new report from Superdata indicates that the Asian digital game market is hitting an all-time high, clearing nearly $20 billion for the year.

A big portion of these games come from Japan, with an estimated 45 percent, followed by China with 38 percent and South Korea with 11 percent. As for what kind of games dominate, mobile leads the charge with 59 percent, while other categories, like free-to-play MMO, social and console follow with smaller numbers. It’s expected to account for 38 percent of the worldwide digital games market, with a rise of eight percent expected by next year — making its total over $21 billion.

The report indicates that Japan, even with its smaller population than China, has a higher revenue, by 16 percent. Most of this applies towards mobile, a market that manages to clean up with nearly twice as much made as China’s. That said, PC still makes a big dent in the market, especially in South Korea, where it makes up more than a third of the overall digital games market.

Out of overall payment preferences, gamers show a heavy preference to eWallet (32 percent), followed closely by credit/debit card (21 percent) and mobile (16 percent). Preferred payment methods like Alibaba’s Alipay and Tencent’s Tenplay make eWallet purchases the most convenient option for many.

As great as this news is, there is some slight concern over conversion rate. The report shows that fewer players spend in Asia than in almost any other region, so despite the higher amount spent, the numbers aren’t as great as they could be.

China’s overall digital games market is expected to amass $7.5 billion for this year, with mobile showing the highest growth rate at 19 percent, followed by free-to-play MMO (11 percent) and social (seven percent). That’s a five times greater increase over other regions in Asia.

The report is available for download here.