[a]listdaily is the only source of editorial entirely focused on entertainment marketing news. Ayzenberg
, one of the largest independent advertising agencies on the West Coast, first launched [a]listdaily as a newsletter and online forum for game industry professionals in 2009. It has since evolved into a daily dose of insightful original features, industry news, and spotlights on outstanding creative efforts across the spectrum of advertising, marketing and social media.
The [a]list summit
[a]list summit was founded in 2008 by Ayzenberg
as a forum for exchanging ideas among industry luminaries and thought leaders. Once an annual invite-only with a roster that was a who’s who of the games and entertainment industry. [a]list summit has now opened its registration to interested brand marketers, media buyers, top social media influencers, and more. For more information, please visit www.alistsummit.com
'FIFA 15' Shows Dazzling Visuals
Newcastle Presents Stephen Merchant Discussing 'If We Won'
'Space Hulk: Deathwing' Pits Space Marines vs. Genestealers
Always Makes 'Like a Girl' A Positive
'Battlefield Hardline' YouTube Trailer Runs at 60 FPS
Netflix Exclusive Anime: 'Knights of Sidonia'
'No Man's Sky': Legendary Journey to E3
Facebook Embellishment Wonderfully Recreated in Short Film
'Legend of Korra' Game Coming from Platinum
'The Hunger Games: Mockingjay' Teaser Has President Snow's Official Address
Virtual Reality May Change the Way We Perceive Our World
Toyota Ad Pranks Europe With an Invisible Driver
Portal 2 In Motion for PlayStation Move
Sixense designed three new motion mechanics for Portal 2 In Motion, coming to PSN for PlayStation Move motion controller users. The "One-to-One" mechanic allows the player to manipulate objects as if they were held in his or her own hand, giving the ability to change the object's position and orientation by moving and rotating the Move motion controller. The "Portal Surfing" mechanic is the ability to move and rotate a portal along a "portalable" surface. Portal Surfing allows you to change an object's trajectory as it passes through a portal by rotating the portal. Scaling is performed by reaching out with the Move controller while holding a cube in the game, pressing the scaling button and moving the controller horizontally to increase or decrease the size of the cube.