BioShock Infinite was going to launch in October 2012, but developer Irrational Games has confirmed that the game is now pegged for February 26, 2013. Lead designer Ken Levine reassured fans that this will result in a better game.

“I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter,” wrote Levine. “We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco. The same principle now applies to BioShock Infinite.”

“What does this mean for you It means a bit more waiting, but more importantly, it means an even better BioShock Infinite,” he added. “The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: ‘Hey, can we have a few more of those checks ‘”