Crysis 2 was a game born out of a decision from developer Crytek to target a wider console audience compared to the PC-exclusive original Crysis. However, this angered many fans of the original title and Crytek CEO Cevat Yerli admits the strategy was not totally successful.

Crysis 1‘s intention was, if I were to play it three years later, it looks great,'” said Yerli. “And it does, actually, it fulfilled that. But it made it difficult for entry-level players. So with Crysis 2, we took a different direction, and it backfired a little bit.”

To appease these fans, Crytek is releasing a DirectX 11 patch, featuring tessellation and displacement mapping, HDR motion blur, parallax occulsion mapping, and a high-res texture upgrade. “This is much more like a gift to the high-end community,” Yerli said. “And I think gamers will appreciate that. It lifts up Crysis 2 and gives a sneak peak of how PC gaming will evolve in the future, if you support a high-end preference.”

Source: Gamasutra