Dragon Age II was among the most divisive BioWare games ever made, resulting in a game that divided the fanbase over the changes. It even resulted in some demonstrative review-bombing on Metacritic and other sights, something BioWare co-founder Ray Muzyka did not expect.
“Our goal is to take all the feedback we get on any of our franchises and use it to make the next game in the franchise better,” BioWare co-founder Ray Muzyka told Xbox World magazine in a new interview. “Dragon Age II was incredibly polarizing and it caught us off-guard, honestly. It appealed to a new fanbase and we were delighted by that, but we’ve heard fans who wanted more of the Origins experience. We have to take all that feedback and find a way to marry those together, so we can bring everyone on the journey with us.”