“At the heart of ‘Mass Effect: Andromeda’ is a question,” said Bioware general manager, Aaryn Flynn. “‘How far will we go?'”
In the latest installment of the Mass Effect franchise, players take the role of a pioneer travelling to a new galaxy in search of humanity’s new home. Bioware also emphasized the idea of pushing limits, and compared exploring the game as a character and as a developer in a behind-the-scenes video.
The Mass Effect franchise is known for its storytelling, and Andromeda will be no different, according to the E3 EA Play Press Conference today. There are three major features players can look forward to, according to Flynn:
- More Freedom: Flynn announced that Mass Effect Andromeda will give players more freedom than any other Bioware game to date.
- New Uncharted Worlds: Our story, as the title suggests, takes place in the Andromeda galaxy, where humans are alien. This fact will open up opportunities for new environments, characters, enemies and challenges.
- The Next Great Mass Effect Experience: Created using EA’s Frostbite Engine, in-game footage of Mass Effect Andromeda looks sharp and colorful, allowing players to fully immerse themselves into a vast world spanning galaxies, planets and terrains. This is the first time a game in this franchise has been built using the Frostbite Engine.
Mass Effect Andromeda was originally scheduled to launch in March of this year, but has been pushed back to early 2017, according to the developer. “As we’ve been playing the game at the studio recently,” Flynn writes on the Mass Effect blog, “It’s showing us that we’re taking the game in the right direction. But we also know we need the right amount of time to make sure we deliver everything the game can be and should be–that’s our commitment from all of us to all of you.”