Gamasutra’s Leigh Alexander reports on statements by GameStop CEO Dan DeMatteo that game makers can benefit from used product sold at retail by releasing paid episodic and downloadable content. DeMatteo made the comments on an earnings call with analysts, where the company reported a slight increase in year over year revenues to $3.5 billion but a more than seven percent drop in profits to about $216 million. The article has sparked a lively discussion in the comments section at Gamasutra, with some poignant observations being made by industry folks at the time of this post. Check it out at Gamasutra.