David Cage, the man behind story-driven interactive experiences like Heavy Rain and the brand-new Beyond (unveiled at E3), would like to see game makers pushing forward with “deeper” experiences. He sees the industry’s survival being at risk if developers just rely on the same genres.

“The last game I really enjoyed is Journey, for example. Journey was amazing. It has nothing to do with what I’m doing. But it’s not so much about storytelling. It’s about emotion. It’s about trying something different. I mean this industry will die if it doesn’t try more to be innovative and to come up with new ideas and to talk a bit more – not necessarily serious, but deeper things at some point. It’s great that you can shoot at monsters, and that’s great and it will always be there and it will always be successful, but at the same time, what about giving the choice to people Give them different options. So if they like that they find it, but if they want something deeper and interactive, they can find that too,” he said.

“I think this industry needs more games like Journey because it’s a breath of fresh air; this is necessary in any medium. How many first person shooters can we create per year How many can we play per year How many of them will be successful Even from a business point of view, does it make any sense I’m not sure.”

Source: GamesIndustry International