Kickstarter has been used to great effect by certain smaller developers. Brian Fargo was particularly successful, raising $3 million for Wasteland 2 and convincing him of the viability of crowdfunding.

“I saw an opportunity with Kickstarter that this could be the thing that saves the middle-size developer,” said Fargo. “You’ve got this huge gap now. You’ve got the big triple-A developers, who typically have these housekeeping deals with the publishers where they’ll keep feeding them these 10-30 million-dollar projects and keeping them alive. Then you’ve got the small little indies doing their stuff, which is great, but they’re just two or three or four or five people. When I say mid-sized, I mean 15-20 people. I’m not talking about a huge company.”

“I saw [Kickstarter] as a way to save the mid-sized developer, us included, so I dropped everything and jumped on it,” he noted.

Source: Game Informer