Killzone 2 firmly established the franchise as a showcase for the PS3 hardware, and the next game in the series will add 3D to the mix. Hermen Hulst, managing director at developer Guerrilla Games, thinks the addition will be important for the franchise.

“Killzone has always been about immersive cinematic experience,” said Hulst. “We went through a lot of hoops to make it as immersive as possible. We put a lot of work into concept design to create the world in a very believable way. We wanted the audio to be realistic. Everything needs to come together. This is one more layer, adding 3D viewing, like high-definition graphics was one more layer. 3D is sitting on top of that. You are no longer looking at the world. It feels like you are in the middle of it. It s a great tool. To us, it is a lucky combination of what we already make. The games we create are already in 3D. Things come right at you as you re being shot at. There are cool effects, and when you turn on the 3D, it’s even better.”

“While many people thought that Killzone 2 maxed out what was possible on the PS3, Guerrilla is looking to push things even further with environments described to be 10 times larger than the previous game. With Killzone 2, we thought we were scraping the bottom of the barrel in finding more processing power,” noted Hulst. “But we actually found another 30 to 40 percent more performance in the PlayStation 3 to create these bigger worlds. Raising the bar comes through variety, improving the systems we had before like adding the brutal melee system to the close combat we already had, and improving things that we thought we could have done better. We had difficulty spikes in the game that were barriers for people.”

“I think we are using every clock cycle that is available. I don t think we can get much more. I said that after Killzone 2, and I have been proven wrong,” he added.

Source: VentureBeat {link no longer active}