SuperData released their April report for the digital games market in the U.S. They stated that while overall spending on mobile games declined slightly, the average revenue per paying user had increased and is above the $12 barrier for the first time.

The top mobile titles during this time are Mobage’s Marvel: War of Heroes, King’s Candy Crush Saga, and Supercell’s Clash of Clans. These games fed a great deal into the total spend in the digital game market at $832 million, down 5 percent month-over-month.

Free-to-play MMOs saw their audience grow to over 45 million in the U.S. While average revenue per paying user did decline slightly, it is expected that Infinite Crisis and Gundog: Animal World War will spark more growth of the free-to-play market very soon.

Social games and pay-to-play MMOs both saw declines. 2.7 million monthly active users departed social games and subscription MMOs lost roughly 896,000 U.S. subscribers in the past three months.

“As we reach the end of the console cycle, and the various next-gen contenders are made public, overall games sales are slowing down,” said SuperData. “Much less affected by the console life cycle, downloadable content on the PC was this month’s exception, and grew almost 9 percent to $136 million month-over-month.”