Splash Damage, developer of the upcoming PC action game Brink, says studios that want to make triple-A caliber games should look to console game development.  Speaking to Destructoid, the studio s Paul Wedgewood says publishers don t provide budgets for PC games that cover high-profile game essentials such as first-rate music and acting.  He says his studio realized some years ago that if it wanted to make triple-A games it needed to move into console game development.

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