Platinum Games has released several critically acclaimed games including Bayonetta, Vanquish and MadWorld. They’ve been a shining example of quality and originality from a Japanese game industry that has fallen on hard times, something Platinum Games President and CEO Tatsuya Minami is acutely aware of.
“The current games business is struggling. The ‘fresh surprises’ I mention are becoming few and far between, especially in our home of Japan. Not so long ago, Japan lead the world’s games business, and it was not a stretch to call games a uniquely Japanese specialty; however, now it appears that Japanese games companies have lost their vigor,” wrote Minami. “Series grow ever-longer; original titles are on the decline. Games with new at their core are disappearing. Japanese games that garner worldwide acclaim are slipping away. This state of affairs deeply saddens us.”
“When we turn this mirror on ourselves, I feel it is fair to say that PlatinumGames is currently one of the very few healthy Japanese games companies. I also came to realize that we must now consider our work in creating games to be that of a mandate, he continued. ‘The Japanese Standard Bearer in Global Competition.’ At PlatinumGames, we strive to be the face of Japanese game studios on the worldwide stage. We want our contributions to not only be towards the games industry as a whole, but also be contributions towards our homeland of Japan. That is the principle that will guide our company into the future.”
“We aim to bring happiness to gamers worldwide. We seek to ignite a Japanese games revival. And our troops will have the highest morale. We’re in this fight for the long haul, he concluded.”