Back when Project Copernicus was first conceived, World of Warcraft made the subscription MMO business look like a good one to be getting into. However, 38 Studios founder Curt Schilling indicates that he changed his mind during the development and the plan became launching the game as a free-to-play title.

“We were going to be the first triple-A, hundred-million-dollar-plus, free-to-play, micro-transaction-based MMO. That was one of our big secrets,” said Schilling. “I think when we eventually showed off the game for the first time, the atom bomb was going to be free-to-play. When we announced that at the end, that was gonna be the thing that, I think, shocked the world.”

“You won’t find a more ardent opposition to free to play than me, and I went 180 degrees,” he said. “Most investors wanted nothing to do with subscription-based products, they were all on the social media, and free-to-play games as a means to revenue.”

Source: Boston Magazine