While both Move and Kinect are off to good starts, it’s Microsoft’s device that seems to have captured the early lead. SCEE CEO Andrew House, however, thinks that there are long-term limitations with the camera-only interface that will prove themselves out over time.

“We pioneered camera-based gaming with EyeToy,” said House. “We learned from that experience that there are limitations around a camera-only solution. It does work well and lend itself to certain genres, but you do tend to hit a bit of a wall when trying to support it with the broadest range of content available. That s not the sort of problem we have with Move.”

Consumers have understood Move is something that could impact a wide range of games, he continued. “This is opposed to what I think may dog the competition to a degree, which is basing it solidly around just a family experience and one that is harder to adapt into traditional game genres.”

“While some have wondered if Sony was right to launch Move with less fanfare than Kinect, House stands by their strategy. I don’t think it was quieter,” he said. “We know a marketing push is important around a launch window, but what will really drive adoption of new technology is going to be great content. We ve got a whole range of experiences that serve the broadest audience and that is a far better long-term bet. You can only sustain a certain amount of momentum just based on trying to ram product at people based on a strong marketing push. It really will be content that defines it.”

Source: MCV